The Decision Workflow
The chart below shows the exact logic LlamaMarket follows. Each check is evaluated in order — a Trigger Run or Stay Idle outcome ends the evaluation; otherwise it falls through to the next check.
How Settings Affect the Decision
Each setting in the LlamaMarket configuration panel plays a specific role in deciding when the bot runs. Adjust these to make the bot more aggressive (checking prices constantly) or more conservative (visiting retainers less often to look more human).
Wait Time SellingTimeWait
The primary gatekeeper. It sets the minimum time that must pass between selling runs before the bot is allowed to look at prices or post new items.
- Set to 0: time-based checks are disabled entirely — the bot only visits retainers when ventures need refreshing.
- Set to 30: the bot waits at least 30 minutes since its last run before running price checks.
Refresh Ventures DoVentures
Tells the bot to automatically manage and resend your retainers on ventures.
This check bypasses the Wait Time timer. If a venture is finished and you have at least 2 venture tokens in your inventory, the bot immediately starts a run to renew it — even if the Wait Time has not elapsed.
Minimum Old Prices to Update MinOldPricesToUpdate
The threshold for how many of your items must be undercut or mispriced before it's worth visiting the summoning bell to fix them.
- 0: the bot skips the price-check simulation and runs a retainer check as soon as the Wait Time expires.
- Higher (e.g. 5): once Wait Time expires, the bot simulates current listings against your selected deciders, counts how many are priced incorrectly, and only summons retainers if more than 5 need adjusting — saving you a trip just to change one item's price by 1 Gil.
Minimum Retainer Slots to Update MinFreeSlotsToUpdate
The threshold for how many open market slots you must have across your retainers before the bot visits them to post new items.
- 0: the bot runs a retainer visit to list items as soon as the Wait Time expires.
- Higher (e.g. 3): the bot counts empty selling slots across all retainers. If empty slots exceed this setting and you have items configured for sale in your bags, it triggers a run. Empty slots with nothing to sell — or lots to sell but only 1 empty slot — keep it idle.